Abstract
Recent Developments in computer vision and computer graphics, especially in areas of multiple view geometry and image based rendering, are making it possible to generate 3d models of dynamic scenes from multiple cameras with high video frame rates. The process is named as a three dimensional cinematography (orbinocular cinematography) since it extends traditional cinematography (2D) to 3D at the same frame rate. A three dimensional (3D) cinematography is a motion picture that enhances the illusion of depth perception.
A special motion picture camera is used to record the images as seen from two perspectives (or computer generated imagery generates the two perspectives). Special projection hardware and/or eyewear are used to provide the illusion of depth while viewing. This technology is used in both theatrical releases and television broadcasts.
A special motion picture camera is used to record the images as seen from two perspectives (or computer generated imagery generates the two perspectives). Special projection hardware and/or eyewear are used to provide the illusion of depth while viewing. This technology is used in both theatrical releases and television broadcasts.
The editing of such movies leads to a variety of novel challenges. But referring to the “PC Quest” magazine (dated march 03, 2010) this paper describes some interesting tips and tricks for creating your own 3-D movie with the help of two separate digital cameras (not described in any of the paper yet). It includes all the basic requirements to have a clear overview of 3D and hence the line “All about 3D movies”.
1.Introduction
Cinematography is all about feeling, exper ience, and identification with characters. Moreover it is a technical trick. As 3-D is a natural way of viewing, it brings a feeling of realism to the audience. With 3-D, we no longer have to rebuild the volume of objects in the scene we are looking at, because we get them directly from our visual system. When it comes to close-ups, the effect is even stronger. When it comes to landscape shots, a majestic view is produced in front of the eyes with roundness and volume. Since your eyes are two inches apart, they see the same picture from slightly differ ent angles. Your brain then correlates these two images in order to gauge distance. Thus to generate a real 3-D view in front of you, this technology uses two light rays for projection. To separate these two rays, we require Polaroid glasses. If the film is viewed without the glasses, it will be a very strange sight since you cannot make it out the difference in the two views.
Since the late 19 century, pioneer s in 3-D movie making have given the public an interesting th way of viewing motion pictures. From the groundwork in still-image stereoscopy laid in 1840 to the latest 3-D blockbusters, the third dimension has always captured the imagination of the masses. Phil McNally, alias “Captain 3-D” and a global stereoscopic super visor teaches stereoscopic 3-D to hundreds of artists who have already mastered animation 3-D. After many years of producing 3-D movies, he says: “One can teach the whole theory of stereoscopy in two hours. You can learn all about 3-D movie-making in two months. That will never give you the 10 years of experience needed to master it. Good movies are made with experience, not with knowledge”.
2. History of 3-D movies:
Since it’s invention in 1838, stereoscopy has been used as a technique to create the illusion of a third dimens ion. The fir st 3D film was “L arrivee du train” by Lumiere brothers, the invent or of cinema referred to as the first stereoscopic movie ever made. When it was releas ed, audiences panicked becaus e they thought thetr ain was about to crash into them!.
2.1:
1950 to 1960: The first golden age:
During this decade, the first boom of 3D was observed. But here 3D fell out of use because of the poor viewing conditions in most of the theatres and due to complex equipment required to exhibit 3D movies .
2.2:
1986 to 2000: The revolu tion:
With the invention of IM AX 3D format, the emer gence of new screening technology finally comes into its own. Although 3D was used only in specialized productions due to t he prohibitives hoot ing costs, it took its rightful place.
2.3:
2001 to t oday: Second Golden age:
The advent of computer animat ion technology, digital camer as and 3D home theatr e contr ibute to the democratization of stereoscopic production and screening. The demand for 3D continues to grow and the technology has now entered its second golden age.
3.Basic concep ts required in understanding 3D
There are two basic ideas in under standing the main log involved in 3D cine matogr aphy.
- Conver gence
- Ster eoscopic vis ion
3.1 Convergence
When an object is at a great distance, lines of fixat ion to t he object f rom a viewers separ ate eyes ar e near ly parallel. When the object is near, t he viewers eyes are turned towar ds the object and the fixat ion lines conver ge at a more noticeable angle. If a per son fixates his eye on his finger at arms lengt h and then moves his f ingers tow ards his nose w hile maintaining the fixation in with eyes , the eyes will “cross”. This crossing of the eyes is detectable by t he sens ory/ control system that contr ols the position of the eyeballs and produces a sens at ion of more depth or less depth accor ding to the size of the convergence angle of the eyes. A much more important result of conver gence is that it also ser ves to place the two right and left eye images of the object fixated upon at the corresponding retinal point s in the centr al retinal area of each eye, thus allowing binocular fusion to take place.
3.2 Stereoscopic vision
When a person looks at an object, the retinal image in the right eye is different from the retinal image in the left eye. This difference is the result of the two eyes viewing the object from two slightly different positions . Experiments have shown that the human visual perception system is highly sensitive to the difference in the two retinal images. The visual perception system uses the amount of disparity as a measure of the depth of the object being viewed, with increasing disparity being perceived as the object being closer. No disparity is perceived for a far background object. The convergence and spect oscopic view by the left and right eye of the obsrver.
Advantages of 3D movies over ordinary 2D
Are 3D movies better than 2D ones? Of course they are. The main difference between the two is that- with a 2D movie, it would seem as if you are only watching through a glass, „viewing a world through a transparent window . However, with 3D movies you would feel as if something is pulling you towards the scene, making you a part of it and not just a viewer. These movies make use of our depth per ception to give us the maximum viewing pleasur e. Depending on the depth, we may view something as flat and planar, or it can also look full and white volume. 3D movies allow a person to be more engr ossed in the movie because of the details the person views in his peripheral vision. This enters into the subconscious mind and enhances the experience, much as ordinary things that passes us by in our everyday lives. This makes the experience more real to us than other ordinar y films. Nowadays the evolution of three dimensional televisions has contributed a lot to the 3D generation. Figure 8: LCD televisions with original 3D experience
Conclusion
3D cinematography is all about feeling, exper iencing and identification of the characters. Since 3D is a real way of watching, it brings a feeling of realism to the audience. With 3D, we no longer have to rebuild the volume of objects in the scene we ar e looking at, because we get them directly from our visual system. By reducing the effort involved in the suspension of disbelief, we signif icantly incr ease the immersion experience. But when it comes to landscape shots, the effect is a mixed bag, because of optical laws there s a maximum size of what can be shown in a theatre, and it s not more than the screen size. Until we have the movie projected directly onto our eyeballs, we cannot view a picture bigger than the screen we look at. As a result, a majestic landscape placed beyond the screen will look big and flat. The 3D version of latest blockbuster „Avatar by James Cameron has created a great revolution in the present 3D world. It proves that the field of 3D cinematogr aphy is evergreen.
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